Postmortem


Successes:

  • Successfully imported a double joystick to control the player, with the left joystick to control the movement and the right joystick to aim shooting direction and shoot bullets. 
  • Created an automatic floor generating system. Randomly generate unlimited floors in our scene. 
  • Designed a shop menu to shop for different super abilities. And the price doubles after each shopping to increase the difficulty level.
  • Created healthbars for both enemies and the player. 
  • Set randomly dropped collectibles, health and bombs. For increasing the health of the player and clearing all enemies on the screen.
  • Added sound effects such as button click, shooting, shopping, player and enemy getting hurt, etc.
  • Added a pause menu and created a complete game loop. 
  • Added a timer to record the surviving time for each time.
  • Made beautiful animations of enemies and the player, and made a beautiful enemy death effect.
  • In general, we explored a lot of new tools and successfully implemented a lot of things we haven't tried before.

Challenges:

  • Initially had trouble in building the game on our phone, but we eventually figured it out.
  • Spent lots of time on designing the script for the right  joystick which controls the shooting direction of the player.
  • Couldn’t find a complete tutorial video for tile generating system. Wrote 160 lines of code to fix the problem.
  • because the style of a mobile game is new, there is a lot of things we didn't know how to do, therefore, we spent a lot of time learning, and finding resources.

what we learned

  • We learned how to make 2D unity games on mobile phones and can successfully build it.
  • Learned how to use a double joystick to control our player.
  • We also learnt that research is often a huge part of game design, and we need to leave more time for it so nothing is too rushed.

possible future revisions

  • Maybe add a best score system to store the player’s longest surviving time to encourage players to play more.
  • Add more power ups or collectables on the floor, maybe even add some obstacles.
  • Add more particle effects and animations to make the game even flashier.
  • Add more items in the shops to have more variety and more strategy.
  • Adjust the balance of the game more and maybe even add bosses once in a while.

Get Pew-Pew

Leave a comment

Log in with itch.io to leave a comment.