Postmortem
Pew-Pew » Devlog
Successes:
- Successfully imported a double joystick to control the player, with the left joystick to control the movement and the right joystick to aim shooting direction and shoot bullets.
- Created an automatic floor generating system. Randomly generate unlimited floors in our scene.
- Designed a shop menu to shop for different super abilities. And the price doubles after each shopping to increase the difficulty level.
- Created healthbars for both enemies and the player.
- Set randomly dropped collectibles, health and bombs. For increasing the health of the player and clearing all enemies on the screen.
- Added sound effects such as button click, shooting, shopping, player and enemy getting hurt, etc.
- Added a pause menu and created a complete game loop.
- Added a timer to record the surviving time for each time.
- Made beautiful animations of enemies and the player, and made a beautiful enemy death effect.
- In general, we explored a lot of new tools and successfully implemented a lot of things we haven't tried before.
Challenges:
- Initially had trouble in building the game on our phone, but we eventually figured it out.
- Spent lots of time on designing the script for the right joystick which controls the shooting direction of the player.
- Couldn’t find a complete tutorial video for tile generating system. Wrote 160 lines of code to fix the problem.
- because the style of a mobile game is new, there is a lot of things we didn't know how to do, therefore, we spent a lot of time learning, and finding resources.
what we learned
- We learned how to make 2D unity games on mobile phones and can successfully build it.
- Learned how to use a double joystick to control our player.
- We also learnt that research is often a huge part of game design, and we need to leave more time for it so nothing is too rushed.
possible future revisions
- Maybe add a best score system to store the player’s longest surviving time to encourage players to play more.
- Add more power ups or collectables on the floor, maybe even add some obstacles.
- Add more particle effects and animations to make the game even flashier.
- Add more items in the shops to have more variety and more strategy.
- Adjust the balance of the game more and maybe even add bosses once in a while.
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