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I think the art style and concept are very very well done. The colors are gorgeous and everything is quite readable (save for the spikes). The ghosts are more forgiving than before too. I think that the size of the level combined with the slow speed of the player makes it a bit tedious to get through the level (especially if you died and had to restart). Checkpoints may be a good idea.

Ethan Don: The game looks super cute. The player and enemy models are great and I love the way the baby follows the player after you collect it. The gameplay is also really smooth and the tutorial tells the player everything they need to know. I am not sure if this is intentional but the ghosts kind of go through the walls. I could totally see this being a feature though because they're ghosts and all just curious. Some of the obstacles also clip through the walls so I think the colliders maybe need to be resized a bit but that's a small fix. Overall the levels were simple but super captivating. Each level was quite unique and I loved their unique aesthetics as well.

The design of the game through the level design and maps is very interesting. The different colors, obstacles, and usage of enemies works well. I like the improvements made between exercise 5 and 6 to make the game experience more smooth and balanced for the player. The different and unique level designs also give the game good replay-ability. One critique I have is to ensure that player feedback is absolutely clear, and the best way I find to portray that is with a good combination of visual and sound effects. 

Justin Rivera: The concept of the game is really fun and enjoyable to play! The visuals are really well done, with the effects in the background and overall aesthetic of these little creatures. My one gripe would be about the level design. Sometimes it felt like the levels were stacked against me and it was tough to play. Also, some of the levels really relied on the player traveling vertically where there isn't much screen space, so I think incorporating more horizontally inclined levels would help a lot

Ashley Liu: I love the art and the bouncing baby is so cute. I don't think I would've known about the spike platforms without watching the gameplay first and the enemies were pretty powerful. For the second level, I went to the corner the baby was in last and by that time, every enemy including the giant boss was after me and made it almost impossible to reach the end gate so if there was something to hinder the enemies, I think it would make it more fair for the player.

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Nathan Cantu: Aesthetically the game is great. The level design is also really really good. I think the concept is well thought out and it would be great for mobile. The only thing I would really say is that its kinda hard to tell what objects hurt you and which are okay to touch. The platforms that shoot spikes up aren't clear that they're dangerous and the spikes are only noticeable for a split second. So it took me a couple tries to understand why those platforms were hurting me. Also I thought the baby at the end of the first level was another enemy so I avoided it which then made the worm not chase me. Doing things from a top-down view is hard. I think the faces should be facing the camera upwards so we can see them better. I think the game should just be camera adjustable but I know you couldn't really have that. The animation when the player gets an item is nice and smooth. Overall great job!

Remi Vaughan: This game was really cute! The character and enemies all met this really nice aesthetic, and I thought the music worked really well too. I especially loved the special effects going on in the background. Everything came together to make a nice vibe for the game. My one problem would be the sometimes unfair level design; the player should be eased into the game with elements meant to teach them what they're doing and how to do it, but (especially at the very start of the game) I feel like I'm being punished for not knowing what is going on.

Yuxuan Lin (Kerwin): Best game I've seen till now! The front page with help and tutorial is innovating and I liked it a lot! I also noticed that the background is changing all the time. The UI that contains health, objectives and some tutorial is quite smooth, while the sprites for the enemies are also creative. The overall gaming experience is spectacular. 

The game is aesthetically pleasing and the music matches well. I like how the baby follows the player after being found and how unique the level designs are. The tutorial is a nice touch and explains the interface well. I would suggest adding enemies to it since I couldn't immediately tell I was being attacked when it jumped from the tutorial to the game.

Shaur Kumar: The game is fun and aesthetically very pleasing. I feel the music choice is a little mismatched to the stress of the actual game in most of the levels, but that's a minor nitpick as I feel the music at least fits the art. However, the enemies are a little unfair. With enemies traveling through walls allows for the player to be put in situations where you can't avoid damage, which feels awful since the controls can sometimes be non-responsive. The camera also feels too zoomed in to the top of the screen, and should be more centered around the player character for this point and click example.

Roger: The game looks beautiful visually and the music is quite good as well and the levels are very well designed as well and the difficulty progresses in a steady manner. But the emenies are confusing sometimes, like it's hard to tell what's good and what will kill you and I don't think spawning the player right in front of a enemmy is a good idea

Shangyu:This adventure game is super cute and fun to play. There are so many cool things you can do, like collect pets, find items, and learn new skills. I love how each element has its own unique animation, and the overall art style is really charming. The gameplay is also really smooth and enjoyable.

Heejin: Love the concept where I need to find a baby, which is a key. The traps are kind of tough, so I played the first level several times to move to the next level. Also, it might be great if there was a way to play each level instantly, instead of starting from the beginning everytime. Overall, I love the game feel and design!

Yanglin Tao: I really like the tutorial area of the game where the player is allowed to do actions and gradually learn the gameplay modes. The level designs are highlights of this game and each level is designed to bring in new challenges and feelings. This definitely makes the player want to explore more. Moreover, this game is more relaxing than the previous version and I really enjoyed playing the game. The enemy follow is still a bit fast and the player will have to move quickly to avoid the ghost.

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Cool use of backgrounds and sprites - feels like a genre mash-up of something calming and fantasy-like with something techno-dystopian.  The aesthetics toward the later levels are very interesting as well. Level design is not bad though certain places are harder to navigate than others with the small fov and walls in the way. The capture animation is also really cool. I wish there were more consistent use of the teleporters and it would be nice to see the user use them to escape the enemies or maybe more space for the user to juke the enemies so delays in the navmesh pathing aren't as punishing.

Nishma: This game was so aesthetically pleasing and I loved the music, sprites, and overall layout. The music was very soothing and relaxing. The level designs were interesting and unique, and I liked how you guys had the special effects going on in the background which made it look cool. I like how the levels are all different, like mini-games, and I'd definitely play this!

Really cool special effects! The graphics are absolutely killer. This looks like it took a very long time to make. I just wish the camera angle would let you see more of the map. Some times I can't really see too far in front of me and that causes me to lose health.

Anik Barua: Nice game! Great improvement from the last version. The world surrounding the game plane with different arts and sprites are unique and matches with the vibe. The background music is the best part of the game as it elevates the whole game play experience. Different animations with the squishy sprite and enemies was a great addition to the game. 

Super cool music, sound effects, sprites, colors, and art! Love the way the collectibles glow. The use of the camera is very effective and following the player allows you to create/ traverse bigger maps.

Hah-Young Kim: The level designs in the game are really creative! I like how you made use of particle systems for the background effects, as it made each level stand out from one another. I also like how you made the baby squishy follow the parent squishy once you found them. It added a nice touch to the adventure game!

Suning Yao: The game has a unique style. The color scheme is very neon and modern, but also aesthetically appealing. I really like the board level, which is very creative.